How to play
- Type the room code your teacher gave you, then choose a team name. Please don’t use your real names.
- Click things to look at them. On a desk, you can also drag things around and turn papers over.
- A padlock badge means something is locked. Click it to try the lock.
- Stuck? Open a puzzle and press Hint. Hints can cost time, and the button tells you how much.
- Too many wrong answers lock a puzzle for a short while, so don’t guess.
- When you escape, download your results if your teacher asks for them.
Your progress saves as you go. If the tab closes, enter the code again and choose Continue. The clock keeps running while you are away.
Everything works by keyboard. Tab moves between objects, Enter picks one up, arrow keys move it across the desk, and Escape puts it back down.
Running a room with a class
- Sign in on the teacher page and open a session for your room. You can set its own time limit and hints.
- Give students the site address and the session code on your screen. They join with a team name. Devices using the same name share one game.
- Press Start the clock when you are ready. Every device runs the same clock, and you can pause it or add time.
- Watch each team reach each clue on your grid, then download the results as a spreadsheet.
No account, or a network that blocks the live session? Give out the room code instead. Each device then runs its own clock, so say go, and each team can download a results file to send you.
Privacy
Students have no accounts, so please use a team name, not real names. With a room code, progress stays in the browser and nothing is sent anywhere. In a live session, team names, progress and times are stored with Google Firebase in London until the teacher deletes the session, or for 30 days at most. Teachers’ email addresses are never shown to students or stored with a session.
Enter a room code