Enter your code. Find your way out.
Escape rooms set by your teacher, solved with your team.
No code yet? Try a sample room.
A room to search, or a desk to go through
The desk
Move papers, turn them over, open folders, crack the tin.
The room
Look around and work out which clue opens which lock.
Running it with a class?
Give out the code, start one clock, and watch each clue fall. How it works.
- Each room sets its own timer and hints.
- Every solved clue is logged with its time.
- Students need only a team name.